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mpeg_play.man
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1993-02-09
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MPEG_PLAY(1) MPEG_PLAY(1)
NAME
mpeg_play - plays mpeg1 encoded bitstreams using X11
SYNOPSIS
mpeg_play [ nob ] [ nop ] [ [ display display_name ] [
dither dither_option ] [ loop ] [ eachstat ] [
no_display ] [ shmem_off ] [ l_range num ] [ cr_range
num ] [ cb_range num ] [ quiet ] file_name
DESCRIPTION
mpeg_play decodes and displays mpeg1 encoded bitstreams
on systems running X11. The player will create a new win
dow, display the bitstream, and exit. Any error messages
or notices are sent to stderr.
OPTIONS
nob : causes the player to ignore and not display any B
frames.
nop : causes the player to ignore and not display any P
frames.
display display_name : causes the player to open the win
dow on the display display_name.
dither dither_option : selects from a variety of dither
options. The possible values are:
ordered ordered dither.
ordered2 a faster ordered dither. This is the
default.
mbordered ordered dithering at the macroblock
level. Although there is a noticeable
decrease in dither quality, this is the
fastest dither available.
fs4 FloydSteinberg dithering with 4 error values
propogated.
fs2 FloydSteinberg dithering with 2 error values
propogated.
fs2fast Fast FloydSteinberg dithering with 2
error values propogated.
hybrid Hybrid dithering, a combination of ordered
dithering for the luminance channel and
FloydSteinberg 2 error dithering for the
chrominance channels. Errors are NOT pro
pogated properly and are dropped all
togethor every two pixels in either direc
tion.
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MPEG_PLAY(1) MPEG_PLAY(1)
hybrid2 Hybrid dithering as above, but with error
propogation among pixels.
2x2 A dithering technique using a 2x2 pixel area
for each pixel. The image displayed is 4
times larger than the original image
encoded. Random error terms are added to
each pixel to break up contours and gradi
ents.
gray Grayscale dithering. The image is dithered
into 128 grayscales. Chrominance information
is thrown away.
color Full color display (only available on 24
bit color displays).
none no dithering is done, no image is displayed.
Used to time decoding process.
mono FloydSteinberg dithering for monochrome
displays.
threshold Floydsimple dithering for monochrome
displays.
loop : makes the player loop back to the beginning after
reaching the end.
quiet : supresses printing of frame numbers, timing
information, and most error messages.
eachstat : causes statistics to be displayed after each
frame. Only valid when compiled with DANALYSIS.
shmem_off : turns shared memory off.
l_range num_colors : sets the number of colors assigned
to the luminance component when dithering the
image. The product of l_range, cr_range and
cb_range should be less than the number of colors
on the display.
cr_range num_colors : sets the number of colors assigned
to the red component of the chrominace range when
dithering the image. The product of l_range,
cr_range and cb_range should be less than the num
ber of colors on the display.
cb_range num_colors : sets the number of colors assigned
to the blue component of the chrominace range when
dithering the image. The product of l_range,
cr_range and cb_range should be less than the num
ber of colors on the display.
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MPEG_PLAY(1) MPEG_PLAY(1)
no_display : dithers, but does not display, usually used
for testing and timing purposes.
NOTES
The player expects MPEG1 video streams only. It can not
handle multiplexed MPEG streams or video+audio streams.
The player uses the paris entropy coding table set (which
we believe to be the MPEG1 standard), but can not handle
any bitstreams that use the "berlin" entropy coding table
set. Berlin data is relatively rare so there shouldn't be
too much to worry about here, but be aware of the differ
ence when looking for streams to play.
Some streams do not end with the proper sequence end code
and will probably generate an "Improper sequence end
code." error when done playing.
This player can play XING data files. Be aware that XING
makes no use of temporal redundancy or motion vector
information. In other words, they do not use any P or B
frames in their streams. Instead, XING data is simply a
sequence of I frames. Since I frames take significantly
longer to decode, performance of the player using XING
data is not representative of the player's ability.
AUTHORS
Ketan Patel University of California, Berkeley, kpa
tel@cs.berkeley.edu
Brian Smith University of California, Berkeley,
bsmith@cs.berkeley.edu
Henry ChiTo Ma University of California, Berkeley,
cma@cs.berkeley.edu
Kim Man Liu University of California, Berkeley,
kliu@cs.berkeley.edu
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